Neverfest – Guide 2

 

Magic at the core:

 

Most of the Mayfest system spells are either duplicated in the NWN spellsets or can be substituted for another with similar effect. In order to assist developers allocate spells, the list below will show the Mayfest spell and the NWN spell or suggested spells that can be used in its place.

* These can be converted to spells from feats.

*1 Traps should be set to represent wards.

(Note that this list should be added too as we discover more of the D&D 3rd edition spells).

 

Spell conversion

Mayfest                                              NWN

Fear                                                     Scare

Fumble                                                Disarm*

Paralyse                                              Hold: Person, Monster, Animal and so on.

Sleep (Fey only)                            Sleep

Time Slow (single person)                        Slow

Time Speed (single person)                        Haste

Trip                                                      Grease

Ward (giving damage)                      A trap*1

Ward of Warning                                  Alarm

Woad of Protection                                Barkskin

 

There may be some spells that do not exist as such in the Mayfest system but may be used. If this is the case we will list these here

 

The final group here is of spells that may only be used in a ritual – ritualists may use any of the other Mayfest approved spells as well.

 

Any Mayfest Spell.

Cantrips

Any Hold spells.

Any spells that affect crowd moods as well as Aid, Bless, Chant and that type of thing.

Any spells that make barriers.

Any spells that produce visual effects - including Fog and Call Lightning,

Summon

The above lists MUST be used as the defining lists for Cornovii and the SW of Avalon, the monsters we create and the opposition’s mages, clerics, etc will likewise be restricted.

 

Mana – I must examine the restrictions on number of spells that a mage can cast.

 

Magical Items

 

There are very few of these in and around Cornovii compared with your normal D&D area. To reflect this use the following guidelines:

 

If magical item is powerful or different to those described below, then it must either be used up when its job is done or lose its magical abilities. (Being taken by an NPC could be considered the same as being used up providing there was no chance of getting it back.)

 

Magical items that are in the system including current location – if known:

 

Spear of Lugh – a spear that corrupts its user and can kill at range. Hidden in the forests by the local God. This item is off limits!

 

The three bowls of the Goddess

These three bowls each have a different use and represent the maiden, mother and hag stages of the goddess. The maiden’s one heals and has been known to bring folk back from the dead, the other two have yet to be discovered or used. Last seen the maiden’s bowl was taken into the swamps by Swampy the swamp hag. If this is used in an adventure then it will heal as a heal potion but may only be used by a shaman, cleric or a maiden providing they follow the Earth Mother or have good as part of their alignment.

 

Dragon Sword

This sword is in the hands of a player and acts as a sword of weakening and fear against fomor only. Sword of weakening: reduces hp to 1 per location (or kills if they are at this or lower). Sword of fear: each strike is the same as a fear me spell. This is a normal sword against other creatures. Its effects against Dragons are unknown. Only the player who carries the sword may develop an adventure where it may be used as other players know little about this yet.

 

Star metal

May be used to make weapons that are considered magical and will do extra damage vs some, named, creatures. Thus a star metal sword vs undead could be considered a normal sword but a magical +1 sword against undead. Master Smiths can make such weapons given the metal.

 

Silvered weapons

A silvered weapon normally works against a lower lycanthrop however the weapon must be pure silver to harm some of the more powerful of this kind. A pure silver weapon is pretty useless against anything else. A silvered weapon is a weaker weapon and will break after a couple of combats.

 

Web of Time

This web, if correctly thrown to land over a target’s head, will cause them to effectively become paralysed until the web is removed or an offensive move is made against the target. This is in the possession of the Matron Mother.

 

Whip of Flaying

This item was stolen from a Drow many festivals ago and has effectively become lost in the underdark. A successful strike with it will reduce body by 1 – even if it hits on the leg and the user is wearing armour.

 

Chaos Orb

This orb has a life and will of it’s own – it can cast any spell it wants. Though an artefact, it should be considered a creature in fact. There is only one known and it is sometimes seen in the company of Lord Flint. The only advantage to such an orb is that it a very useful mana battery if used properly.

Golden Skull

A skull of pure gold. Trouble is if any touch it, it sticks itself to their hand. They can only get rid of it by freely giving it to another (whose hand it becomes stuck to!)

 

These then are the known magical items – some of them will require a bit of tweaking to fit NWN system but it does not look impossible.

 

We ask that before you introduce a new item that could exist outside of your module, you run it past us first.