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Essential Nintendo Gamecube

The GameCube will be powered by a 485-megahertz (MHz) IBM microprocessor, code-named "Gekko," which is an extension of the IBM PowerPC architecture. It has a maximum bus transfer rate of 3.2 GB per second. The Gekko also features a whopping 256 kilobytes (KB) of level 2 (L2) cache memory.

An ATI 162-MHz graphics chip, called "Flipper," will allow the GameCube to produce about 12 million polygons per second. Polygons are the building blocks of 3-D graphic images. Increasing the number polygons results in sharper, more detailed images. In comparison, the Nintendo 64 produces only 150,000 polygons per second.

A special 16-bit digital signal processor will support 64 audio channels.

The GameCube will have 40 MB of RAM (24 MB 1T-SRAM, 16 MB of 100-MHz DRAM).

GameCube will initially come with a Conexant V90 56-kilobits-per-second (kbps) modem. Later, gamers will have the opportunity to upgrade to a broadband modem attachment. The modem fits into a serial port on the underside of the GameCube. This modem will allow owners to connect to an online network, where they can trade data and play games over the Internet.

Nintendo announced that the official price for the GameCube will be $199 from major retailers, which was the price of the Nintendo 64 when it was released. This price makes the GameCube $100 cheaper than the Xbox and the PlayStation.

A New Gaming Age...

Nintendo learned a lot from the Nintendo 64, so much so that the Gamecube is a radical new approach to gaming development.

The result is a developer-friendly next generation TV game machine that maintains super high standards. To accomplish this Nintendo has removed 'bottlenecks' and introduced new RAM technologies to improve speed and efficiency without a compromise on function and reliability.

The depth of new gaming elements are potentially mind boggling, and we can rest assured Nintendo will continue to entertain, astound and astonish us!

GameCube Spec Sheet

MPU Custom IBM Power PC "Gekko"
 
Manufacturing Process 0.18 micron IBM Copper Wire Technology
 
Clock Frequency 485 MHz
 
CPU Capacity 1125 Dmips (Dhrystone 2.1)
 
Internal Data Precision 32-bit Integer & 64-bit Floating-point
 
External Bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
 
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
 
System LSI Custom ATI/Nintendo "Flipper"
 
Manufacturing Process 0.18 micron NEC Embedded DRAM Process
 
Clock Frequency 162 MHz
 
Embedded Frame Buffer Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
 
Embedded Texture Cache Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
 
Texture Read Bandwidth 10.4GB/second (Peak)
 
Main Memory Bandwidth 2.6GB/second (Peak)
 
Pixel Depth 24-bit Color, 24-bit Z Buffer
 
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter

Sub Spec

Sound Processor custom Macronix 16-bit DSP
 
Instruction Memory 8KB RAM + 8KB ROM
 
Data Memory 8KB RAM + 4KB ROM
 
Clock Frequency 81 MHz
 
Performance 64 simultaneous channels, ADPCM encoding
 
Sampling Frequency 48KHz
 
System Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
 
Real-world polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
 
System Memory 40MB
 
Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
 
A-Memory 16MB (81MHz DRAM)
 
Disc Drive CAV (Constant Angular Velocity) System
 
Average Access Time 128ms
 
Data Transfer Speed 16Mbps to 25Mbps
 
Media 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
 
Input/Output Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
 
Power Supply AC Adapter DC12V x 3.5A
 
Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)

- Sourced from NINTENDO.COM

NINTENDO GAMECUBE!

The Magnificent Nintendo Gamecube!

GCN Games / Developers

All-Star Baseball 2002 Acclaim
Batman: Vengeance Ubi Soft
Crazy Taxi Acclaim
Dave Mirra Freestyle BMX 2 Acclaim
Disney's Tarzan: Untamed Ubi Soft
Luigi's Mansion Nintendo
Madden NFL 2002 Electronic Arts
NHL Hitz 20-02 Midway Home Entertainment
Pikmin Nintendo
Star Wars: Rogue Squadron II: Rogue Leader Lucas Arts
Super Monkey Ball Sega
The Simpsons Road Rage Electronic Arts
Tony Hawk's Pro Skater 3 Activision
Wave Race: Blue Storm Nintendo
XG3 Extreme G Racing Acclaim
1080 Snowboarding 2 Nintendo
18-Wheeler American Pro Trucker Acclaim
All-Star Baseball 2003 Acclaim
Animal Forest Nintendo
Batman: Dark Tomorrow Kemco
Bear in the Big Blue House Ubi Soft
BloodRayne Majesco Sales Inc.
Bonx Ubi Soft
Cel Damage Electronic Arts
Cubix: Robots for Everyone 3DO
Dark Summit THQ
Defender Midway Home Entertainment
Dinotopia TDK Mediactive, Inc.
Disney's Donald Duck: "Goin' Quackers" (GCN) Ubi Soft
Dr. Muto Midway Home Entertainment
Eternal Darkness: Sanity's Requiem Nintendo
Evolution Worlds Ubi Soft
FIFA Soccer 2002 EA Sports
Freaky Fliers Midway Home Entertainment
Galleon: Islands of Mystery Interplay
Gauntlet Dark Legacy Midway Home Entertainment
Gravity Games BMX Midway Home Entertainment
Harry Potter (GCN) Electronic Arts
Hot Wheels THQ
Jeremy McGrath Supercross World Acclaim
Jimmy Neutron: Boy Genius (GCN) THQ
Kelly Slater's Pro Surfer Activision
Largo Winch Ubi Soft
Legend of Zelda, The Nintendo
Legends of Wrestling Acclaim
Mario Kart (NINTENDO GAMECUBE) Nintendo
Mario Sunshine (Tentative Title) Nintendo
Metroid Prime Nintendo
MLB Slugfest Midway Home Entertainment
Mortal Kombat 5 Midway Home Entertainment
MX 2003 Featuring Ricky Carmichael THQ
NBA Basketball Midway Home Entertainment
NBA Courtside 2002 Nintendo
NFL Blitz 20-02 (GCN) Midway Home Entertainment
NFL Blitz 20-03 Midway Home Entertainment
NFL Quarterback Club 2002 Acclaim
NHL Hitz 20-03 Midway Home Entertainment
Phantasy Star Online Sega
Powerpuff Girls (GCN) BAM! entertainment
Rally Simulation Ubi Soft
Rayman Arena Ubi Soft
Red Card Soccer Midway Home Entertainment
Resident Evil Zero Capcom
Robotech TDK Mediactive, Inc.
Robotech: The Macross Saga TDK Mediactive, Inc.
Rocket Power (GCN) THQ
Rogue Spear Ubi Soft
Rugrats (GCN) THQ
Scooby-Doo (GCN) THQ
Shrek TDK Mediactive, Inc.
Sonic Adventure 2 Sega
Spider-Man: The Movie Game (GCN) Activision
SpongeBob SquarePants (GCN) THQ
SpyHunter Midway Home Entertainment
SSX Tricky EA Sports
Star Fox Adventures: Dinosaur Planet Nintendo
Tetris Worlds (GCN) THQ
Tom Clancy's Rainbow Six: Rogue Spear (GCN) Ubi Soft
Turok Evolution Acclaim
Virtua Striker 3 Sega
Warhammer 40,000 (GCN) THQ
World Wrestling Federation: Wrestlemania THQ

- Sourced from NINTENDO.COM

Gamecube Statistics & Purchase Info

Nintendo has shipped 700,000 Nintendo GameCube hardware systems for the launch on November 18, 2001.

Up to 1.2 million units will be shipped by the end of the year.

A Nintendo GameCube System Set is priced at a MSRP of $199.95

A Nintendo Gamecube System is comprised of:

Nintendo GameCube, Control Deck Nintendo, GameCube Controller Stereo AV cables, AC adapter

Misc: GCN Controller at MSRP of $34.95 Typical Software Title priced at MSRP of $49.95 The system will initially be available in either Indigo or Jet (black).

Further Info...

The launch date of the Nintendo GameCube in US was November 18, 2001.

Gamecube availability...

Whenever a new video game system is introduced, its initial quantities are always limited for various reasons, including hype! You have 2 choices - 1. Sweat blood and spend all your cash on getting one first. 2. Wait and probably get one $50 cheaper next year! Seriously, try all the major online and high street outlets as all of these will be given a quota by Nintendo.

The Nintendo GameCube

GameCube is essentially a new video game console designed from the ground up. It breaks tradition with the cartridge based technology of the past and sees Nintendo inject a whole new ethos into its gaming manifesto! See Specs for further info.

Peripheral Devices

Memory Card, Wireless Wavebird Controller, 56K V.90 Modem Adapter, Broadband Adapter & Digital video cable with more to follow.

Significant features of Nintendo GameCube

Embedded memory on the graphics coprocessor and CPU

Proprietary optical disc, containing 1.5 GB of memory on an 8 cm disc

New controller design

The ability to interact with Game Boy Advance, including the future use of Game Boy Advance systems as Nintendo GameCube controllers

Nintendo GameCube Disc

The proprietary Nintendo GameCube discs are small enough to allow for the console's compact dimensions, whilst providing an unseen level of copyright protection.

Wavebird Controller

The Wavebird uses radio frequencies and has a transmission distance of about 33 feet. Allowing players 'cordless freedom' when playing games.

Game Boy Advance?

Game Boy Advance units will connect to the controller ports of the GameCube system. The two systems were designed to work together with the possibilities of using the GBA as a controller for a specific game or transferring data/characters between GBA and the GameCube.

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