Battalion Wars 2
Battalion Wars 2 is a sequel to the GameCube game, Battalion Wars. It was officially announced August 23, 2006 at the Leipzig Games Convention with the official title, as well as the stylized abbreviation BWii. The game is being developed by Kuju Entertainment, just like the GameCube version, and will be published by Nintendo.
Story
According to the fact sheet released at GC 2006, in Battallion Wars 2, the world is at war again; Commander Pierce and Colonel Windsor of the Anglo Isles, deceived into thinking that the Solar Empire is developing a devastating superweapon, launch a preemptive attack on the Coral Atolls.
Features
Batallion Wars 2 will feature three multiplayer and online modes (presumably via the Nintendo Wi-Fi Connection, though not confirmed): In "Assault" one player simply defends a base while the other attempts to take/destroy the base in a time limit, "Skirmish" is more for tactical depth with both players fighting each other using the most of the new features like bases to give a more thought through attack, and "Co-op" in which you work with friends against a common enemy. Among the available multiplayer matches is Capture the Flag, for up to four players. The lack of multiplayer was the most commonly cited shortcoming of the first game.
The gameplay will combine land, sea, and air combat; and will feature five new naval units: Battleship, Frigate, Submarine, Dreadnought and Transport. There will be six playable nations, with all the original sides (Western Frontier, Tundran Empire, Xylvania, Solar Empire, and the Iron Legion) are confirmed to be returning from the first game. The game will also feature the ability to capture facilities (such as the HQ, Barracks, Factories, Airfield, and Docks) that can be used to generate more units. BWii will also feature a map for commanding units from far away called Map Screen Commanding, thus fixing another cited downside of the previous game.
Interface
At the 2006 Games Convention, a playable version of the game was demonstrated behind closed doors. In this version, the Nunchuk analog stick controls directional character movement, while jumps are performed by flicking the Nunchuk up. The Wii Remote pointer functionality is used to guide an on-screen cursor for aiming and turning. The pointer can also be used to identify a character as friendly (blue) or hostile (red).Troops can be directed by pointing at a target and pressing A. The left trigger on the Wii Remote is used to lock-on to a target; when there is nothing to lock onto, pressing the left trigger locks the camera angle, allowing the character to strafe. The Home button switches between camera views.
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