PLAYSTATION®3 (PS3) computer entertainment system combines state-of-the-art
technologies featuring Cell, a processor jointly developed by IBM,
Sony Group and Toshiba Corporation, graphics processor (RSX) co-developed
by NVIDIA Corporation and SCEI, and XDR memory developed by Rambus
Inc. It also adopts BD-ROM (Blu-ray Disc ROM) with maximum storage
capacity of 54 GB (dual layer), enabling delivery of entertainment
content in full high-definition (HD) quality, under a secure environment
made possiblethrough the most advanced copyright protection technology.
To match the accelerating convergence of digital consumer electronics
and computer technology, PS3 supports high quality display in resolution
of 1080p(*) as standard, which is far superior to 720p/1080i.
Playstation 3 Technology
With
an overwhelming computing power of 2 teraflops, entirely new graphical
expressions that have never been seen before will become possible. In
games, not only will movement of characters and objects be far more
refined and realistic, but landscapes and virtual worlds can also
be rendered in real-time, thereby elevating the freedom of graphics
expression to levels not experienced in the past. Gamers will
literally be able to dive into the realistic world seen in large
screen movies and experience the excitement in real-time.
In 1994, SCEI
launched the original PlayStation® (PS), followed by PlayStation®2
(PS2) in 2000 and PlayStation®Portable (PSP®) in 2004, every
time introducing the latest advancement in technology and bringing
innovation to interactive entertainment software creation. Over
13,000 titles have been developed by now, creating a software market
that sells more than 250 million copies annually. PS3 offers
backward compatibility enabling gamers to enjoy these enormous assets
from PS and PS2 platforms.
With the delivery of Cell based development tools
that has already begun, development of game titles as well as tools
and middleware are in progress. Through collaboration with world’s
leading tools and middleware companies, SCEI will offer full support
to new content creation by providing developers with extensive tools
and libraries that will bring out the power of the Cell processor and
enable efficient software development.
Preparations
are under way for launch of PS3 and new generation software in the
spring of 2006.
(*)1080p/720p/1080i: “p” stands for progressive
scan method, “i” stands for interlace method. 1080p
is the highest resolution within the HD standard.
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz