Unreal Tournament 2007
Unreal Tournament 2007, UT2K7 or UT2007, codenamed Envy, is part of the Unreal series of games and is the sequel to 2004's Unreal Tournament 2004. Using Unreal Engine 3.0, it is a first-person shooter video game designed mainly for multiplayer gaming, although the game has a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. Unreal Tournament 2007 (abbreviated "UT2007", less commonly "UT2K7") was initially announced for Windows, and PlayStation 3 in 2005. In an Interview at the 2006 Electronic Entertainment Expo, Midway CEO David Zucker announced that Unreal Tournament 2007 would also be released for the Xbox 360.
Macintosh and Linux versions are not yet confirmed, but considered likely since Epic's lead Mac and Linux programmer has stated that the Unreal Engine 3.0 editing tools are designed to run on Mac and Linux. The game is developed by Epic Games and will be published by Midway Games. UT2007 will utilize the Unreal Engine 3.0, and will feature many of the modes from the previous games in the series. Not returning, however, will be the Bombing Run, Double Domination, and Assault gametypes. They will be replaced by a new gametype called "Unreal Warfare", which will feature vehicles and accommodate a large number of players.
The first version of the game will be the Windows version, with the Xbox 360 (unconfirmed) and PlayStation 3 versions following later.
The Next UEd
The next UEd, or Unreal Editor will have changed a lot compared to its predecessor. UEd comes with all Unreal Tournament games, allowing the user to edit and create custom content for the game. One notable addition to the current editor will be a "play" button, meaning that mappers will be able to test their content from within the editor itself. There will also be a visual scripting interface, allowing those with little or no programming knowledge to create their own mods easily.
Gameplay
The following game modes have been confirmed:
* Deathmatch
* Team Deathmatch
* Capture the flag
* Vehicle Capture the Flag
* Invasion- A team of players holds off waves of creatures from the Unreal universe for as long as possible. Unlike UT2K3/UT2K4 invasion, which had the creatures ported straight from the original Unreal, Unreal Tournament 2007 will feature completely redesigned creatures made in Unreal Engine 3.
* Onslaught - Essentially a team deathmatch type of gameplay played on a huge map where the object is to destroy, capture and hold key power nodes. The gameplay is very similar to the conquest gametype of Battlefield 1942,[original research?] however, after capturing key nodes you must destroy your enemy's power core. Vehicles are extremely critical in onslaught mode. This mode was introduced in UT2004.
* Unreal Warfare (formerly known as Conquest) - New to UT2007, maps will be potentially as large as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more your team captures, the faster you can build vehicles and turrets, and the more bunkers you have the more tarydium you will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of gameplay mode was also in the game Command & Conquer: Renegade.
Weapons
The following weapons have been confirmed:
* Impact Hammer - returning from its absence in UT2003 and UT2004, most likely replacing the shield gun.
* Dual Enforcers - most likely replacing the assault rifle.
* Canister Gun - has three firing modes: Grenade Launcher, Mine Layer and Bio Rifle. Different types of ammunition will be needed for each firing mode.
* Shock Rifle - observation of E3 demo videos shows that the fire rate will probably be higher than in UT2004.
* Link Gun
* Tarydium Stinger - this weapon, previously seen in Unreal and Unreal Championship 2: The Liandri Conflict, will replace the Minigun. Rumors say that it will have the ability to nail opponents to walls.
* Flak Cannon
* Rocket Launcher - will have an alternate function to fire grenades.
* AVRiL
* Sniper Rifle
* Translocator
* Redeemer
* Target Painter - will have an effect specific to the map it is used on; what this probably means is that the weapon is a combination of the Ion Painter and Target painter from UT2004,[original research?] and will call in an air strike or an ion blast depending on which map is being played.
Most of the weapons are apparently being given design overhauls. Though fans of previous UT games may be able to distinguish a certain weapon from its appearance, most of the weapons bear very little resemblance to those of UT2004.
The game may also feature deployable devices such as security cameras but not much is known about these yet!
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